The intergration of Physical and Virtual worlds is a facinating idea. Having the ability to, in some sense, experience that which you are trying to learn would help a person to master the skills and information.
I found "Reliving the Revolution" a very interesting idea. "RtR is not envisioned as a standalone educational solution, but as an activity supported by a teacher or mentor, and integrated into a broader history curriculum that inocrporates experimental learning, teamwork and critical thinking skills" (Gibson 251). Is it weird that I had the following thought; "Well, at least they pointing that out." I am skeptical of technology (mainly games and simulations). I know too many teachers who are willing to let kids play something like Oregon Trail and then assume that they have learned the curriculum surrounding the history of the Oregon Trail.
The whole point behind technology, including Augmented Reality games, is to supplement the curriculum and to help students actually learn the game. Augmented reality should draw connections between old and new contents by using experiential learning in a way that technology can support as opposed to more traditional forms of teaching.
Monday, April 9, 2007
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