Monday, January 29, 2007

Week #2 Reflection Action Project

"The invention of new methods that are adequate to the new ways in which problems are posed requires far more than a simple modification of previously accepted methods." Lev Vygotsky

Looking at games and simulations as method of learning, is something that I had never before considered. However, after having done this week's reading, I am certiainly interested in entertaining the idea that both games and simulations have a place in the modern learing enviroment. T

Video games taps into the intrinsic rewards seeking behaviors that we, as learners, all pocess. Games/Simulations have a large, overriding goal, yet break the activities into viable, attainable objectives. Players may not know exactly how to acheive the general goal, yet they are rewarded by completing small, acheivable tasks. As stated in Gibson, "Games are so engaging precisely because they tap into some of the most effective approaches for learning (pg 23)."

"The invention of new methods that are adequate to the new ways in which problems are posed requires far more than a simple modification of previously accepted methods." Lev Vygotsky

Looking at games and simulations as method of learning, is something that I had never before considered. However, after having done this week's reading, I am certiainly interested in entertaining the idea that both games and simulations have a place in the modern learing enviroment. Not being person who ever plays video games, I have always found it fascinating that a student who can not sit through the instructions for a test, can sit still for hours, pouring over cheat sheets and manuals in order to acheive their goal of getting through the game. "While they may not always be having fun, video game players generally enjoy what they do. It is why they keep doing it" (Gibson pg 24).

Video games tap into the intrinsic rewards seeking behaviors that we, as learners, all possess. Games/Simulations have a large, overriding goal, yet break the activities into viable, attainable objectives. Players may not know exactly how to acheive the general goal, yet they are rewarded by completing small, acheivable tasks. As stated in Gibson, "Games are so engaging precisely because they tap into some of the most effective approaches for learning" (pg 23). "There is suficient positive feedback which must occur during the process and must be in context or at least measure progress towards the goal. (pg 25).

Over the coming weeks, I am looking forward to exploring this idea that games fullfill the need that people have for instant feedback.